Class Creatives

Class Creatives focuses on practical, tool‑based instruction and technical breakdowns for professional 3D animation and game production. Recurring topics include rigging and asset‑creation workflows in Maya and Blender, preparing photo‑real assets for Unreal Engine (UE4/UE5), and studio pipeline/behind‑the‑scenes analyses of AAA games and animated films. Videos emphasize hands‑on workflows and industry production practices using tools such as Maya, Substance, Hitem3D, and rigging toolsets.

Channel stats

Calculated from videos published in the last 12 months

1 video every 23 days
Publishing pace
Regular
Publishing regularity
16 min
Average video duration
21 min
Published time per month

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Latest videos

Why Western Art Schools Can’t Teach Anime (Inside Japan’s 2D Pipeline)
May 14, 2026
How Japanese Studios Use CG to Cheat 2D Animation | Behind the Scenes
April 30, 2026
Super Mario Galaxy: How Illumination Animates with Autodesk Maya
March 31, 2026
3D Modeling Mentorship: Zero AI | Aunmar Mohammed (OnMars3D)
March 5, 2026
Modern Concept Art Masterclass | The Pure Painter AAA Pipeline
March 3, 2026
Can AI Survive the AAA Studio Pipeline? (Human vs. Machine 3D Test)
February 24, 2026
How to Rig the UE4/UE5 Mannequins | Nowake Rig Tools for Maya
February 19, 2026
How Sony Animation Became the GOAT | From Spider-Verse to GOAT: Behind the Scenes
February 11, 2026
How Sony Created Two Animated Masterpieces | Spider-Verse & K-Pop Demon Hunters
January 1, 2026
How Unreal Engine Animated Kill Bill's Lost Chapter | The Whole Bloody Breakdown
December 11, 2025