Design Doc

Design Doc publishes recurring video essays and explainers about game design across genres and eras. Episodes analyze design patterns (boss fights, time limits, power-ups), compare modern and retro practices, and discuss design decisions in both AAA and indie games to clarify how gameplay systems and missions work.

Channel stats

Calculated from videos published in the last 12 months

1 video every 52 days
Publishing pace
Irregular
Publishing regularity
25 min
Average video duration
14 min
Published time per month

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Latest videos

More Terrible Gimmick Bosses
May 30, 2026
BOLD Status Effects
April 28, 2026
Great and Terrible UX Design in Games - Good Design, Bad Design
March 31, 2026
Modern Games NEED Style
March 13, 2026
Crazy (but not too crazy) Game Weather
February 13, 2026
Triple Bosses
December 31, 2025
The 16 Best (?) Games of 2025
December 2, 2025
What's The Deal With Corpse Runs?
November 10, 2025
Super Mario Power-Ups Are Complex (1985 - 1992)
October 10, 2025
Terrible Game Missions
August 31, 2025