mhswoocer

Analytical video essays about video game design and criticism, with recurring focus on difficulty and balance, boss and enemy design, and comparisons/retrospectives of specific franchises (examples include Monster Hunter, Capcom titles, and Hollow Knight: Silksong). The channel explores what works or doesn’t in games, how mechanics affect player experience, and design ideas for improving or revisiting well‑known systems.

Channel stats

Calculated from videos published in the last 12 months

1 video every 26 days
Publishing pace
Irregular
Publishing regularity
23 min
Average video duration
27 min
Published time per month

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Latest videos

I Tried The Outlanders Beta, It Shocked Me | 2nd Closed Beta First Look
May 31, 2026
There Will Never Be Another Sunbreak
May 30, 2026
I Don't "Get" Multiplayer Games
March 28, 2026
The Most Misunderstood Monster Hunter Game
February 23, 2026
You Accidentally Got Too Good
January 31, 2026
How To Make The Perfect Dragon Boss
January 3, 2026
You're Playing These Games For The Wrong Reason
December 16, 2025
What You're Missing In This Comparison
November 25, 2025
Can Capcom Ever Bring This Back?
November 7, 2025
Difficulty Is Ruining Great Games
October 17, 2025