Ponte Ryuurui

Educational channel focused on teaching Blender hard‑surface 3D modeling and related workflows. Regular videos cover Blender fundamentals, hard‑surface modeling techniques (booleans, bevels, topology), add‑on‑driven workflows (Hard Ops, BoxCutter, Plasticity), game‑asset creation and export, shading and render composition, and practical speed/efficiency tips for learners at beginner to intermediate levels.

Channel stats

Calculated from videos published in the last 12 months

1 video every 10 days
Publishing pace
Regular
Publishing regularity
33 min
Average video duration
1 h 38 min
Published time per month

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Latest videos

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The Only Blender Addons You Actually Need for Hard Surface Modeling
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The Simple Method I Use to Evolve Hard Surface Shapes in Plasticity
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6 Years, Thousands of Students, One Big Thank You
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Cinematic Lighting in Blender With Just One Light (Full Workflow)
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The Comment Section That Told Me Everything About Who Will Make It
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